A network is a group of computers, printers, and other devices that are
connected together with cables. The sharing of data and resources.
Information travels over the cables, allowing network users to exchange
documents & data with each other, print to the same printers, and
generally share any hardware or software that is connected to the
network. Each computer, printer, or other peripheral device that is
connected to the network is called a node. Networks can have tens,
thousands, or even millions of nodes.
Cabling:
The two most popular types of network cabling are twisted-pair (also
known as 10BaseT) and thin coax (also known as 10Base2). 10BaseT
cabling looks like ordinary telephone wire, except that it has 8 wires
inside instead of 4. Thin coax looks like the copper coaxial cabling
that's often used to connect a VCR to a TV set.
Network Adapter:
A network computer is connected to the network cabling with a network
interface card, (also called a ""NIC"", ""nick"", or network adapter).
Some NICs are installed inside of a computer: the PC is opened up and a
network card is plugged directly into one of the computer's internal
expansion slots. 286, 386, and many 486 computers have 16-bit slots, so
a 16-bit NIC is needed. Faster computers, like high-speed 486s and
Pentiums, , often have 32-bit, or PCI slots. These PCs require 32-bit
NICs to achieve the fastest networking speeds possible for
speed-critical applications like desktop video, multimedia, publishing,
and databases. And if a computer is going to be used with a Fast
Ethernet network, it will need a network adapter that supports 100Mbps
data speeds as well.
Hubs The last piece of the puzzle is called a hub. A hub is a
box that is used to gather groups of PCs together at a central location
with 10BaseT cabling. If you're networking a small group of computers
together, you may be able to get by with a hub, some 10BaseT cables,
and a handful of network adapters. Larger networks often use a thin
coax ""backbone"" that connects a row of 10BaseT hubs together. Each
hub, in turn, may connect a handful of computer together using 10BaseT
cabling, which allows you to build networks of tens, hundreds, or
thousands of nodes. Like network cards, hubs are available in both
standard (10Mbps) and Fast Ethernet (100Mbps) versions.
LANs (Local Area Networks) A network is any collection of independent computers that
communicate with one another over a shared network medium. LANs are
networks usually confined to a geographic area, such as a single
building or a college campus. LANs can be small, linking as few as
three computers, but often link hundreds of computers used by thousands
of people. The development of standard networking protocols and media
has resulted in worldwide proliferation of LANs throughout business and
educational organizations.
WANs (Wide Area Networks) Often a network is located in multiple physical places. Wide
area networking combines multiple LANs that are geographically
separate. This is accomplished by connecting the different LANs using
services such as dedicated leased phone lines, dial-up phone lines
(both synchronous and asynchronous), satellite links, and data packet
carrier services. Wide area networking can be as simple as a modem and
remote access server for employees to dial into, or it can be as
complex as hundreds of branch offices globally linked using special
routing protocols and filters to minimize the expense of sending data
sent over vast distances.
Internet
The Internet is a system of linked networks that are worldwide in scope
and facilitate data communication services such as remote login, file
transfer, electronic mail, the World Wide Web and newsgroups. With the
meteoric rise in demand for connectivity, the Internet has become a
communications highway for millions of users. The Internet was
initially restricted to military and academic institutions, but now it
is a full-fledged conduit for any and all forms of information and
commerce. Internet websites now provide personal, educational,
political and economic resources to every corner of the planet.
Intranet
With the advancements made in browser-based software for the Internet,
many private organizations are implementing intranets. An intranet is a
private network utilizing Internet-type tools, but available only
within that organization. For large organizations, an intranet provides
an easy access mode to corporate information for employees.
Ethernet Ethernet is the most popular physical layer LAN technology in
use today. Other LAN types include Token Ring, Fast Ethernet, Fiber
Distributed Data Interface (FDDI), Asynchronous Transfer Mode (ATM) and
LocalTalk. Ethernet is popular because it strikes a good balance
between speed, cost and ease of installation. These benefits, combined
with wide acceptance in the computer marketplace and the ability to
support virtually all popular network protocols, make Ethernet an ideal
networking technology for most computer users today. The Institute for
Electrical and Electronic Engineers (IEEE) defines the Ethernet
standard as IEEE Standard 802.3. This standard defines rules for
configuring an Ethernet network as well as specifying how elements in
an Ethernet network interact with one another. By adhering to the IEEE
standard, network equipment and network protocols can communicate
efficiently.
Protocols Network protocols are standards that allow computers to
communicate. A protocol defines how computers identify one another on a
network, the form that the data should take in transit, and how this
information is processed once it reaches its final destination.
Protocols also define procedures for handling lost or damaged
transmissions or ""packets."" TCP/IP (for UNIX, Windows NT, Windows 95
and other platforms), IPX (for Novell NetWare), DECnet (for networking
Digital Equipment Corp. computers), AppleTalk (for Macintosh
computers), and NetBIOS/NetBEUI (for LAN Manager and Windows NT
networks) are the main types of network protocols in use today.
Although each network protocol is different, they all share the same
physical cabling. This common method of accessing the physical network
allows multiple protocols to peacefully coexist over the network media,
and allows the builder of a network to use common hardware for a
variety of protocols. This concept is known as ""protocol
independence,"" which means that devices that are compatible at the
physical and data link layers allow the user to run many different
protocols over the same medium.
Topologies A network topology is the geometric arrangement of nodes and
cable links in a LAN, and is used in two general configurations: bus
and star. These two topologies define how nodes are connected to one
another. A node is an active device connected to the network, such as a
computer or a printer. A node can also be a piece of networking
equipment such as a hub, switch or a router. A bus topology consists of
nodes linked together in a series with each node connected to a long
cable or bus. Many nodes can tap into the bus and begin communication
with all other nodes on that cable segment. A break anywhere in the
cable will usually cause the entire segment to be inoperable until the
break is repaired. Examples of bus topology include 10BASE2 and
10BASE5. 10BASE-T Ethernet and Fast Ethernet use a star topology, in
which access is controlled by a central computer. Generally a computer
is located at one end of the segment, and the other end is terminated
in central location with a hub. Because UTP is often run in conjunction
with telephone cabling, this central location can be a telephone closet
or other area where it is convenient to connect the UTP segment to a
backbone. The primary advantage of this type of network is reliability,
for if one of these 'point-to-point' segments has a break, it will only
affect the two nodes on that link. Other computer users on the network
continue to operate as if that segment were nonexistent.
Peer-to-Peer Networks A peer-to-peer network allows two or more PCs to pool their
resources together. Individual resources like disk drives, CD-ROM
drives, and even printers are transformed into shared, collective
resources that are accessible from every PC.
Unlike client-server networks, where network information is stored on a
centralized file server PC and made available to tens, hundreds, or
thousands client PCs, the information stored across peer-to-peer
networks is uniquely decentralized. Because peer-to-peer PCs have their
own hard disk drives that are accessible by all computers, each PC acts
as both a client (information requestor) and a server (information
provider). A peer-to-peer network can be built with either 10BaseT
cabling and a hub or with a thin coax backbone. 10BaseT is best for
small workgroups of 16 or fewer users that don't span long distances,
or for workgroups that have one or more portable computers that may be
disconnected from the network from time to time.
After the networking hardware has been installed, a peer-to-peer
network software package must be installed onto all of the PCs. Such a
package allows information to be transferred back and forth between the
PCs, hard disks, and other devices when users request it. Popular
peer-to-peer NOS software includes Most NOSs allow each peer-to-peer
user to determine which resources will be available for use by other
users. Specific hard & floppy disk drives, directories or files,
printers, and other resources can be attached or detached from the
network via software. When one user's disk has been configured so that
it is ""sharable"", it will usually appear as a new drive to the other
users. In other words, if user A has an A and C drive on his computer,
and user B configures his entire C drive as sharable, user A will
suddenly have an A, C, and D drive (user A's D drive is actually user
B's C drive). Directories work in a similar fashion. If user A has an A
& C drive, and user B configures his ""C:WINDOWS"" and ""C:DOS""
directories as sharable, user A may suddenly have an A, C, D, and E
drive (user A's D is user B's C:WINDOWS, and E is user B's C:DOS). Did
you get all of that?
Because drives can be easily shared between peer-to-peer PCs,
applications only need to be installed on one computer--not two or
three. If users have one copy of Microsoft Word, for example, it can be
installed on user A's computer--and still used by user B.
The advantages of peer-to-peer over client-server NOSs include:
� No need for a network administrator � Network
is fast/inexpensive to setup & maintain � Each PC can
make backup copies of its data to other PCs for security. By far the
easiest type of network to build, peer-to-peer is perfect for both home
and office use.
Client-Server Networks In a client-server environment like Windows NT or Novell
NetWare, files are stored on a centralized, high speed file server PC
that is made available to client PCs. Network access speeds are usually
faster than those found on peer-to-peer networks, which is reasonable
given the vast numbers of clients that this architecture can support.
Nearly all network services like printing and electronic mail are
routed through the file server, which allows networking tasks to be
tracked. Inefficient network segments can be reworked to make them
faster, and users' activities can be closely monitored. Public data and
applications are stored on the file server, where they are run from
client PCs' locations, which makes upgrading software a simple
task--network administrators can simply upgrade the applications stored
on the file server, rather than having to physically upgrade each
client PC.
In the client-server diagram below, the client PCs are shown to be
separate and subordinate to the file server. The clients' primary
applications and files are stored in a common location. File servers
are often set up so that each user on the network has access to his or
her ""own"" directory, along with a range of ""public"" directories
where applications are stored. If the two clients below want to
communicate with each other, they must go through the file server to do
it. A message from one client to another is first sent to the file
server, where it is then routed to its destination. With tens or
hundreds of client PCs, a file server is the only way to manage the
often complex and simultaneous operations that large networks require.
Computer Networking is the very important and the crucial part of the
Information Technology. Millions of the computers are networked
together to form the Internet. Networking plays a important role in
every kind of organization from small to medium sized, in Banks,
Multinataional Companies, Stock Exchanges, Air Ports, Hospitals, Police
Stations, Post Offices, Colleges, Universities, and even in home, in
short networking plays an important role everywhere where computers are
used. This article will be interesting for the students, network
professionals and for the people who are interested in the computer
networking